Ultimate Crossover Fighting Game Club - chars25



ULTIMATE Crossover FIGHTING Game Club
Where All Fighting Game Ideas Come To Life
 


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Ultimate Crossover Tournament
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Which Universe Will Win?
IF... all Dimensions / Universes Possess The Same Level Of Power (see story and trailer at home page) and that Power was distributed amongst its Fighters WHO WILL WIN? (i.e. in this scenario the power rating of the most powerful beings in every universe are about the same... Superman's overall powers will be comparable to Hulk, Shao Kahn, Shin Gouki, etc... get it?  It will all depend on skill, strategy, and the fighters' unique abilitites)
Select The Best Universe Below:
Total of answers: 1458
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Ultimate Crossover Fighting Game 2.0

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The CNS File
Note: Open .def, .cns, .cmd files with Notepad

As mentioned above, the CNS file defines the character's many different traits. Depending on who the author is, a character can have one or multiple CNS files. When there are multiple cns files it is usually done to better organize a character's many different traits. Sometimes an author will opt to write separate cns files for basic, special, and hyper moves. The cns items you can easily modify are listed below:

life - the bigger this number the more life your character have
power - the maximum amount of supermeter your character have. Most charactershave power = 3000 (3 levels)
attack - how much damage your character inflicts. The higher the number the more damage they deal out
defence - how much damage your character takes. Higher number means more stamina for your character or they take less damage
xscale - How wide is your character
yscale - how tall is your character
walk.fwd - how fast does your chracter walk
walk.back - how fast does your charactrer walk back
run.fwd - how fast your chracter runs forward
run.back - how fast your chracter runs backward

Some other things to look for / edit in a CNS file:

poweradd - how fast your character builds power meter for a certain move
- how much power meter is depleted when doing supermoves
velset = x,y - how fast something travels whether its a projectile or the character's body movement
velocity - same as above
damage = 20,10 - how much damage a certain move causes. First number determines damage if attack isn't blocked, 2nd number is damage when blocked
pausetime = 5,5 - how long your character pauses after a certain move. 1st number if your attack connects, 2nd number when it's blocked
lifeadd - life will be added to your character when certain things happen
targetlifeadd - your opponents life gets regenerated when certain things happen
animtype - light, medium, heavy - how much lag a certain move has



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