Click on Link to Download Folder below:
Reminder: Get the Access Code Needed to Download The Pre-Release of UFGC 3.0
Available After You've Completed the UFGC 2.0 Download
Available After You've Completed the UFGC 2.0 Download
The CMD File
Note: Open .def, .cns, .cmd files with Notepad
The cmd file defines the commands (user and AI) that corresponds to the characters moves and states. If you can't figure out all the moves to your favorite character, just take a peek here. The cmd command usually involves the AI as shown in the example below. Also if you look at this particular cmd file, we have added our own commands for guile. The original commands consist of only charge moves (you have to charge 2-3 seconds before being able to perform a special move). We decided that guile should be able to do his moves without charging! So we added an additional line to each command and edited the commands. Just look at the sonic boom command defined by the name "sboom_()" below.
Also, take a look at this line:
triggerall = power >= 1000
You will usually see this line with a supermove. This line basically says "allow this move if the power meter is at least 1000." A character usually have 3 power levels which is equivalent to power = 3000 (1 level = 1000). So if you see this line it means the power level of your character needs to be at least 1000 to be able to perform that particular supermove. You can edit this along with how much a supermove depletes the character's power meter as a way to balance your character with the rest of the cast.
Continued.....
Note: Open .def, .cns, .cmd files with Notepad
The cmd file defines the commands (user and AI) that corresponds to the characters moves and states. If you can't figure out all the moves to your favorite character, just take a peek here. The cmd command usually involves the AI as shown in the example below. Also if you look at this particular cmd file, we have added our own commands for guile. The original commands consist of only charge moves (you have to charge 2-3 seconds before being able to perform a special move). We decided that guile should be able to do his moves without charging! So we added an additional line to each command and edited the commands. Just look at the sonic boom command defined by the name "sboom_()" below.
Also, take a look at this line:
triggerall = power >= 1000
You will usually see this line with a supermove. This line basically says "allow this move if the power meter is at least 1000." A character usually have 3 power levels which is equivalent to power = 3000 (1 level = 1000). So if you see this line it means the power level of your character needs to be at least 1000 to be able to perform that particular supermove. You can edit this along with how much a supermove depletes the character's power meter as a way to balance your character with the rest of the cast.
Continued.....