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Ultimate Crossover Fighting Game 2.0
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Sample CMD File: See bold items for notes
;-| AI/CPU Commands |------------------------------------------------------ ; AI will randomly select which "cpu_#" moves your character will do ; there is also a place where user can specify what moves will be performed ; depending on the opponents/your character's state. [Command] name = "cpu_1" command = D, DF, F, x time = 1 [Command] name = "cpu_2" command = D, D, D, D, D time = 1 [Command] name = "cpu_3" command = x, x, x, x, x time = 1 . . . . [Command] name = "cpu_23" command = D, DB, B, z time = 1 [Command] name = "cpu_24" command = D, DF, F, x
; Sonic Hurricane [Command] name = "sonic_x" command = ~30$B, F, B, F, x time = 30 [Command] name = "sonic_y" command = ~30$B, F, B, F, y time = 30 [Command] name = "sonic_z" command = ~30$B, F, B, F, z time = 30 [Command] name = "sonic_s" command = ~30$B, F, B, F, s time = 30 ; Somersault Strike [command] name = "somersault_a" command = ~30$DB, DF, DB, $U, a time = 30 [command] name = "somersault_b" command = ~30$DB, DF, DB, $U, b time = 30 [command] name = "somersault_c" command = ~30$DB, DF, DB, $U, c time = 30 [command] name = "somersault_a" command = ~D, DB, B, D, DB, B, a time = 30 [Command] name = "somersault_b" command = ~D, DB, B, D, DB, B, b time = 30 [Command] name = "somersault_c" command = ~D, DB, B, D, DB, B, c time = 30 ; Sonic Fist [Command] name = "sfist" command = ~30$B, F, x+y [Command] name = "sfist" command = ~30$B, F, y+z [Command] name = "sfist" command = ~30$B, F, x+z ; Final Mission [Command] name = "fmission" command = ~30$B, F, a+b [Command] name = "fmission" command = ~30$B, F, b+c [Command] name = "fmission" command = ~30$B, F, a+c ; Total Wipeout [Command] name = "wipeout_x" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "wipeout_y" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "wipeout_z" command = ~D, DF, F, D, DF, F, z time = 30 ; Opening Gambit [Command] name = "gambit_x" command = ~D, DB, B, D, DB, B, x time = 30 [Command] name = "gambit_y" command = ~D, DB, B, D, DB, B, y time = 30 [Command] name = "gambit_z" command = ~D, DB, B, D, DB, B, z time = 30 ; Crossfire Blitz [Command] name = "crossfire_a" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "crossfire_b" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "crossfire_c" command = ~D, DF, F, D, DF, F, c time = 30 ;-| Special Motions |------------------------------------------------------ ; Sonic Boom [Command] name = "sboom_x" command = ~30$B, F, x time = 20 [Command] name = "sboom_y" command = ~30$B, F, y [Command] name = "sboom_z" command = ~30$B, F, z [Command] name = "sboom_s" command = ~30$B, F, s ; Sonic Boom (No-Charge Required!) [Command] name = "sboom_x" command = ~D, DF, F, x time = 20 [Command] name = "sboom_y" command = ~D, DF, F, y [Command] name = "sboom_z" command = ~B, D, DF, F, z [Command] name = "sboom_s" command = ~D, DF, F, s ; Flash Kick [Command] name = "fkick_a" command = ~30$D, U, a [Command] name = "fkick_b" command = ~30$D, U, b [Command] name = "fkick_c" command = ~30$D, U, c [Command] name = "fkick_s" command = ~30$D, U, s ; Flash Kick (No Charge Required) [Command] name = "fkick_a" command = ~B, DB, D, DB, B, a [Command] name = "fkick_b" command = ~B, DB, D, DB, B, b [Command] name = "fkick_c" command = ~B, DB, D, DB, B, c [Command] name = "fkick_s" command = ~B, DB, D, DB, B, s ; Sonic Flash Kick [Command] name = "sfkick_a" command = ~30$B, F, a [Command] name = "sfkick_b" command = ~30$B, F, b [Command] name = "sfkick_c" command = ~30$B, F, c ; Upside-Down Flash Kick [Command] name = "ufkick_a" command = ~D, DF, F, a [Command] name = "ufkick_b" command = ~D, DF, F, b [Command] name = "ufkick_c" command = ~D, DF, F, c ; Spinning Pile Driver [Command] name = "spdriver_x" command = D, DB, B, x [Command] name = "spdriver_y" command = D, DB, B, y [Command] name = "spdriver_z" command = D, DB, B, z ; Tornado Kick [Command] name = "tkick_a" command = D, DB, B, a [Command] name = "tkick_b" command = D, DB, B, b [Command] name = "tkick_c" command = D, DB, B, c ; Super Jump [Command] name = "jump" command = D, $U ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| Recovery |------------------------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 .... ..........
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