Ultimate Crossover Fighting Game Club - chars37



ULTIMATE Crossover FIGHTING Game Club
Where All Fighting Game Ideas Come To Life
 


Main | FAQs | FREE Ultimate MUGEN Games Guide | Classic Battles
Ultimate Crossover Tournament
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Which Universe Will Win?
IF... all Dimensions / Universes Possess The Same Level Of Power (see story and trailer at home page) and that Power was distributed amongst its Fighters WHO WILL WIN? (i.e. in this scenario the power rating of the most powerful beings in every universe are about the same... Superman's overall powers will be comparable to Hulk, Shao Kahn, Shin Gouki, etc... get it?  It will all depend on skill, strategy, and the fighters' unique abilitites)
Select The Best Universe Below:
Total of answers: 1458
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Ultimate Crossover Fighting Game 2.0

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Reminder:  Get the Access Code Needed to Download The Pre-Release of UFGC 3.0
Available After You've Completed the UFGC 2.0 Download

 

Sample CMD File: See bold items for notes

;-| AI/CPU Commands |------------------------------------------------------
; AI will randomly select which "cpu_#" moves your character will do
; there is also a place where user can specify what moves will be performed
; depending on the opponents/your character's state.
[Command]
name = "cpu_1"
command = D, DF, F, x
time = 1
[Command]
name = "cpu_2"
command = D, D, D, D, D
time = 1
[Command]
name = "cpu_3"
command = x, x, x, x, x
time = 1
.
.
.
.
[Command]
name = "cpu_23"
command = D, DB, B, z
time = 1
[Command]
name = "cpu_24"
command = D, DF, F, x


; Sonic Hurricane
[Command]
name = "sonic_x"
command = ~30$B, F, B, F, x
time = 30
[Command]
name = "sonic_y"
command = ~30$B, F, B, F, y
time = 30
[Command]
name = "sonic_z"
command = ~30$B, F, B, F, z
time = 30
[Command]
name = "sonic_s"
command = ~30$B, F, B, F, s
time = 30
; Somersault Strike
[command]
name = "somersault_a"
command = ~30$DB, DF, DB, $U, a
time = 30
[command]
name = "somersault_b"
command = ~30$DB, DF, DB, $U, b
time = 30
[command]
name = "somersault_c"
command = ~30$DB, DF, DB, $U, c
time = 30
[command]
name = "somersault_a"
command = ~D, DB, B, D, DB, B, a
time = 30
[Command]
name = "somersault_b"
command = ~D, DB, B, D, DB, B, b
time = 30
[Command]
name = "somersault_c"
command = ~D, DB, B, D, DB, B, c
time = 30
; Sonic Fist
[Command]
name = "sfist"
command = ~30$B, F, x+y
[Command]
name = "sfist"
command = ~30$B, F, y+z
[Command]
name = "sfist"
command = ~30$B, F, x+z
; Final Mission
[Command]
name = "fmission"
command = ~30$B, F, a+b
[Command]
name = "fmission"
command = ~30$B, F, b+c
[Command]
name = "fmission"
command = ~30$B, F, a+c
; Total Wipeout
[Command]
name = "wipeout_x"
command = ~D, DF, F, D, DF, F, x
time = 30
[Command]
name = "wipeout_y"
command = ~D, DF, F, D, DF, F, y
time = 30
[Command]
name = "wipeout_z"
command = ~D, DF, F, D, DF, F, z
time = 30
; Opening Gambit
[Command]
name = "gambit_x"
command = ~D, DB, B, D, DB, B, x
time = 30
[Command]
name = "gambit_y"
command = ~D, DB, B, D, DB, B, y
time = 30
[Command]
name = "gambit_z"
command = ~D, DB, B, D, DB, B, z
time = 30
; Crossfire Blitz
[Command]
name = "crossfire_a"
command = ~D, DF, F, D, DF, F, a
time = 30
[Command]
name = "crossfire_b"
command = ~D, DF, F, D, DF, F, b
time = 30
[Command]
name = "crossfire_c"
command = ~D, DF, F, D, DF, F, c
time = 30
;-| Special Motions |------------------------------------------------------
; Sonic Boom
[Command]
name = "sboom_x"
command = ~30$B, F, x
time = 20
[Command]
name = "sboom_y"
command = ~30$B, F, y
[Command]
name = "sboom_z"
command = ~30$B, F, z
[Command]
name = "sboom_s"
command = ~30$B, F, s
; Sonic Boom (No-Charge Required!)
[Command]
name = "sboom_x"
command = ~D, DF, F, x
time = 20
[Command]
name = "sboom_y"
command = ~D, DF, F, y
[Command]
name = "sboom_z"
command = ~B, D, DF, F, z
[Command]
name = "sboom_s"
command = ~D, DF, F, s
; Flash Kick
[Command]
name = "fkick_a"
command = ~30$D, U, a
[Command]
name = "fkick_b"
command = ~30$D, U, b
[Command]
name = "fkick_c"
command = ~30$D, U, c
[Command]
name = "fkick_s"
command = ~30$D, U, s
; Flash Kick  (No Charge Required)
[Command]
name = "fkick_a"
command = ~B, DB, D, DB, B, a
[Command]
name = "fkick_b"
command = ~B, DB, D, DB, B, b
[Command]
name = "fkick_c"
command = ~B, DB, D, DB, B, c
[Command]
name = "fkick_s"
command = ~B, DB, D, DB, B, s
; Sonic Flash Kick
[Command]
name = "sfkick_a"
command = ~30$B, F, a
[Command]
name = "sfkick_b"
command = ~30$B, F, b
[Command]
name = "sfkick_c"
command = ~30$B, F, c
; Upside-Down Flash Kick
[Command]
name = "ufkick_a"
command = ~D, DF, F, a
[Command]
name = "ufkick_b"
command = ~D, DF, F, b
[Command]
name = "ufkick_c"
command = ~D, DF, F, c
; Spinning Pile Driver
[Command]
name = "spdriver_x"
command = D, DB, B, x
[Command]
name = "spdriver_y"
command = D, DB, B, y
[Command]
name = "spdriver_z"
command = D, DB, B, z
; Tornado Kick
[Command]
name = "tkick_a"
command = D, DB, B, a
[Command]
name = "tkick_b"
command = D, DB, B, b
[Command]
name = "tkick_c"
command = D, DB, B, c
; Super Jump
[Command]
name = "jump"
command = D, $U
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
;-| Recovery |-------------------------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = x+y
time = 1
[Command]
name = "recovery"
command = y+z
time = 1
[Command]
name = "recovery"
command = x+z
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = b+c
time = 1
[Command]
name = "recovery"
command = a+c
time = 1
....
..........




Continued....






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