Click on Link to Download Folder below:
Reminder: Get the Access Code Needed to Download The Pre-Release of UFGC 3.0
Available After You've Completed the UFGC 2.0 Download
Available After You've Completed the UFGC 2.0 Download
Sample CMD File: See bold items for notes
;-| AI/CPU Commands |------------------------------------------------------
; AI will randomly select which "cpu_#" moves your character will do
; there is also a place where user can specify what moves will be performed
; depending on the opponents/your character's state.
[Command]
name = "cpu_1"
command = D, DF, F, x
time = 1
[Command]
name = "cpu_2"
command = D, D, D, D, D
time = 1
[Command]
name = "cpu_3"
command = x, x, x, x, x
time = 1
.
.
.
.
[Command]
name = "cpu_23"
command = D, DB, B, z
time = 1
[Command]
name = "cpu_24"
command = D, DF, F, x
; Sonic Hurricane
[Command]
name = "sonic_x"
command = ~30$B, F, B, F, x
time = 30
[Command]
name = "sonic_y"
command = ~30$B, F, B, F, y
time = 30
[Command]
name = "sonic_z"
command = ~30$B, F, B, F, z
time = 30
[Command]
name = "sonic_s"
command = ~30$B, F, B, F, s
time = 30
; Somersault Strike
[command]
name = "somersault_a"
command = ~30$DB, DF, DB, $U, a
time = 30
[command]
name = "somersault_b"
command = ~30$DB, DF, DB, $U, b
time = 30
[command]
name = "somersault_c"
command = ~30$DB, DF, DB, $U, c
time = 30
[command]
name = "somersault_a"
command = ~D, DB, B, D, DB, B, a
time = 30
[Command]
name = "somersault_b"
command = ~D, DB, B, D, DB, B, b
time = 30
[Command]
name = "somersault_c"
command = ~D, DB, B, D, DB, B, c
time = 30
; Sonic Fist
[Command]
name = "sfist"
command = ~30$B, F, x+y
[Command]
name = "sfist"
command = ~30$B, F, y+z
[Command]
name = "sfist"
command = ~30$B, F, x+z
; Final Mission
[Command]
name = "fmission"
command = ~30$B, F, a+b
[Command]
name = "fmission"
command = ~30$B, F, b+c
[Command]
name = "fmission"
command = ~30$B, F, a+c
; Total Wipeout
[Command]
name = "wipeout_x"
command = ~D, DF, F, D, DF, F, x
time = 30
[Command]
name = "wipeout_y"
command = ~D, DF, F, D, DF, F, y
time = 30
[Command]
name = "wipeout_z"
command = ~D, DF, F, D, DF, F, z
time = 30
; Opening Gambit
[Command]
name = "gambit_x"
command = ~D, DB, B, D, DB, B, x
time = 30
[Command]
name = "gambit_y"
command = ~D, DB, B, D, DB, B, y
time = 30
[Command]
name = "gambit_z"
command = ~D, DB, B, D, DB, B, z
time = 30
; Crossfire Blitz
[Command]
name = "crossfire_a"
command = ~D, DF, F, D, DF, F, a
time = 30
[Command]
name = "crossfire_b"
command = ~D, DF, F, D, DF, F, b
time = 30
[Command]
name = "crossfire_c"
command = ~D, DF, F, D, DF, F, c
time = 30
;-| Special Motions |------------------------------------------------------
; Sonic Boom
[Command]
name = "sboom_x"
command = ~30$B, F, x
time = 20
[Command]
name = "sboom_y"
command = ~30$B, F, y
[Command]
name = "sboom_z"
command = ~30$B, F, z
[Command]
name = "sboom_s"
command = ~30$B, F, s
; Sonic Boom (No-Charge Required!)
[Command]
name = "sboom_x"
command = ~D, DF, F, x
time = 20
[Command]
name = "sboom_y"
command = ~D, DF, F, y
[Command]
name = "sboom_z"
command = ~B, D, DF, F, z
[Command]
name = "sboom_s"
command = ~D, DF, F, s
; Flash Kick
[Command]
name = "fkick_a"
command = ~30$D, U, a
[Command]
name = "fkick_b"
command = ~30$D, U, b
[Command]
name = "fkick_c"
command = ~30$D, U, c
[Command]
name = "fkick_s"
command = ~30$D, U, s
; Flash Kick (No Charge Required)
[Command]
name = "fkick_a"
command = ~B, DB, D, DB, B, a
[Command]
name = "fkick_b"
command = ~B, DB, D, DB, B, b
[Command]
name = "fkick_c"
command = ~B, DB, D, DB, B, c
[Command]
name = "fkick_s"
command = ~B, DB, D, DB, B, s
; Sonic Flash Kick
[Command]
name = "sfkick_a"
command = ~30$B, F, a
[Command]
name = "sfkick_b"
command = ~30$B, F, b
[Command]
name = "sfkick_c"
command = ~30$B, F, c
; Upside-Down Flash Kick
[Command]
name = "ufkick_a"
command = ~D, DF, F, a
[Command]
name = "ufkick_b"
command = ~D, DF, F, b
[Command]
name = "ufkick_c"
command = ~D, DF, F, c
; Spinning Pile Driver
[Command]
name = "spdriver_x"
command = D, DB, B, x
[Command]
name = "spdriver_y"
command = D, DB, B, y
[Command]
name = "spdriver_z"
command = D, DB, B, z
; Tornado Kick
[Command]
name = "tkick_a"
command = D, DB, B, a
[Command]
name = "tkick_b"
command = D, DB, B, b
[Command]
name = "tkick_c"
command = D, DB, B, c
; Super Jump
[Command]
name = "jump"
command = D, $U
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
;-| Recovery |-------------------------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = x+y
time = 1
[Command]
name = "recovery"
command = y+z
time = 1
[Command]
name = "recovery"
command = x+z
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = b+c
time = 1
[Command]
name = "recovery"
command = a+c
time = 1
....
..........
Continued....
;-| AI/CPU Commands |------------------------------------------------------
; AI will randomly select which "cpu_#" moves your character will do
; there is also a place where user can specify what moves will be performed
; depending on the opponents/your character's state.
[Command]
name = "cpu_1"
command = D, DF, F, x
time = 1
[Command]
name = "cpu_2"
command = D, D, D, D, D
time = 1
[Command]
name = "cpu_3"
command = x, x, x, x, x
time = 1
.
.
.
.
[Command]
name = "cpu_23"
command = D, DB, B, z
time = 1
[Command]
name = "cpu_24"
command = D, DF, F, x
; Sonic Hurricane
[Command]
name = "sonic_x"
command = ~30$B, F, B, F, x
time = 30
[Command]
name = "sonic_y"
command = ~30$B, F, B, F, y
time = 30
[Command]
name = "sonic_z"
command = ~30$B, F, B, F, z
time = 30
[Command]
name = "sonic_s"
command = ~30$B, F, B, F, s
time = 30
; Somersault Strike
[command]
name = "somersault_a"
command = ~30$DB, DF, DB, $U, a
time = 30
[command]
name = "somersault_b"
command = ~30$DB, DF, DB, $U, b
time = 30
[command]
name = "somersault_c"
command = ~30$DB, DF, DB, $U, c
time = 30
[command]
name = "somersault_a"
command = ~D, DB, B, D, DB, B, a
time = 30
[Command]
name = "somersault_b"
command = ~D, DB, B, D, DB, B, b
time = 30
[Command]
name = "somersault_c"
command = ~D, DB, B, D, DB, B, c
time = 30
; Sonic Fist
[Command]
name = "sfist"
command = ~30$B, F, x+y
[Command]
name = "sfist"
command = ~30$B, F, y+z
[Command]
name = "sfist"
command = ~30$B, F, x+z
; Final Mission
[Command]
name = "fmission"
command = ~30$B, F, a+b
[Command]
name = "fmission"
command = ~30$B, F, b+c
[Command]
name = "fmission"
command = ~30$B, F, a+c
; Total Wipeout
[Command]
name = "wipeout_x"
command = ~D, DF, F, D, DF, F, x
time = 30
[Command]
name = "wipeout_y"
command = ~D, DF, F, D, DF, F, y
time = 30
[Command]
name = "wipeout_z"
command = ~D, DF, F, D, DF, F, z
time = 30
; Opening Gambit
[Command]
name = "gambit_x"
command = ~D, DB, B, D, DB, B, x
time = 30
[Command]
name = "gambit_y"
command = ~D, DB, B, D, DB, B, y
time = 30
[Command]
name = "gambit_z"
command = ~D, DB, B, D, DB, B, z
time = 30
; Crossfire Blitz
[Command]
name = "crossfire_a"
command = ~D, DF, F, D, DF, F, a
time = 30
[Command]
name = "crossfire_b"
command = ~D, DF, F, D, DF, F, b
time = 30
[Command]
name = "crossfire_c"
command = ~D, DF, F, D, DF, F, c
time = 30
;-| Special Motions |------------------------------------------------------
; Sonic Boom
[Command]
name = "sboom_x"
command = ~30$B, F, x
time = 20
[Command]
name = "sboom_y"
command = ~30$B, F, y
[Command]
name = "sboom_z"
command = ~30$B, F, z
[Command]
name = "sboom_s"
command = ~30$B, F, s
; Sonic Boom (No-Charge Required!)
[Command]
name = "sboom_x"
command = ~D, DF, F, x
time = 20
[Command]
name = "sboom_y"
command = ~D, DF, F, y
[Command]
name = "sboom_z"
command = ~B, D, DF, F, z
[Command]
name = "sboom_s"
command = ~D, DF, F, s
; Flash Kick
[Command]
name = "fkick_a"
command = ~30$D, U, a
[Command]
name = "fkick_b"
command = ~30$D, U, b
[Command]
name = "fkick_c"
command = ~30$D, U, c
[Command]
name = "fkick_s"
command = ~30$D, U, s
; Flash Kick (No Charge Required)
[Command]
name = "fkick_a"
command = ~B, DB, D, DB, B, a
[Command]
name = "fkick_b"
command = ~B, DB, D, DB, B, b
[Command]
name = "fkick_c"
command = ~B, DB, D, DB, B, c
[Command]
name = "fkick_s"
command = ~B, DB, D, DB, B, s
; Sonic Flash Kick
[Command]
name = "sfkick_a"
command = ~30$B, F, a
[Command]
name = "sfkick_b"
command = ~30$B, F, b
[Command]
name = "sfkick_c"
command = ~30$B, F, c
; Upside-Down Flash Kick
[Command]
name = "ufkick_a"
command = ~D, DF, F, a
[Command]
name = "ufkick_b"
command = ~D, DF, F, b
[Command]
name = "ufkick_c"
command = ~D, DF, F, c
; Spinning Pile Driver
[Command]
name = "spdriver_x"
command = D, DB, B, x
[Command]
name = "spdriver_y"
command = D, DB, B, y
[Command]
name = "spdriver_z"
command = D, DB, B, z
; Tornado Kick
[Command]
name = "tkick_a"
command = D, DB, B, a
[Command]
name = "tkick_b"
command = D, DB, B, b
[Command]
name = "tkick_c"
command = D, DB, B, c
; Super Jump
[Command]
name = "jump"
command = D, $U
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
;-| Recovery |-------------------------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = x+y
time = 1
[Command]
name = "recovery"
command = y+z
time = 1
[Command]
name = "recovery"
command = x+z
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = b+c
time = 1
[Command]
name = "recovery"
command = a+c
time = 1
....
..........
Continued....