Ultimate Crossover Fighting Game Club - Game Controls



ULTIMATE Crossover FIGHTING Game Club
Where All Fighting Game Ideas Come To Life
 


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Which Universe Will Win?
IF... all Dimensions / Universes Possess The Same Level Of Power (see story and trailer at home page) and that Power was distributed amongst its Fighters WHO WILL WIN? (i.e. in this scenario the power rating of the most powerful beings in every universe are about the same... Superman's overall powers will be comparable to Hulk, Shao Kahn, Shin Gouki, etc... get it?  It will all depend on skill, strategy, and the fighters' unique abilitites)
Select The Best Universe Below:
Total of answers: 1458
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Game Controls and Character Moves

 
 
If you're using the Keyboard, here are the controls:
 
                                 Player 1            Player 2
 
Up                                w                  Up Arrow
Down                            s                   Down Arrow
Left                               a                  Left Arrow
Right                             d                  Right Arrow
 
Light Punch                   v                      l
Medium Punch              b                         ;   (semi-colon)
Hard Punch                   n                     '       (apostrophe)
 
Light Kick                     z                      ,      (comma)
Medium Kick                x                          .    (period)
Hard Kick                     c                        /
 
 
 
To use Gamepad Controllers (highly recommended), please see the Game Info page for set up instructions.
 
 
Legend (Character Facing Right - Using Playstation Style / Logitech Gamepad Controller)

 

For Most Characters: 
 
No Use                               HP
 
HP                                     HK
 
 
  JB       U       JF                                   U = Up                  QCF = Quarter Circle Forward         LP = Light Punch
      o     o     o                       MP           D = Down              QCB = Quarter Circle Back             MP = Medium Punch
        \    |    /                  LP                    F = Forward          HCF = Half Circle Forward               HK = Hard Kick
  B    o- N-o       F                                  B = Back               HCB = Half Circle Back                  LK = Light Kick
         /   |    \                          MK          J = Jump                C = Charge                                   MK = Medium Kick
      o     o      o               LK                   P = Punch             B = Block                                      HK = Hard Kick
  DB      D       DF                                  K = Kick                DB = Block

 

For Mortal Kombat Characters:

 

No Use                               HP
 
Run                                    Block
 
 
  JB       U       JF                                   U = Up                  QCF = Quarter Circle Forward         LP = Low Punch
      o     o     o                       HK           D = Down              QCB = Quarter Circle Back             (MP = Medium Punch)
        \    |    /                  HP                    F = Forward          HCF = Half Circle Forward               HP = Hard Punch
  B    o- N-o       F                                  B = Back               HCB = Half Circle Back                  LK = Low Kick
         /   |    \                          LK          J = Jump                C = Charge                                   (MK = Medium Kick)
      o     o      o               LP                   P = Punch             B = Block                                      HK = High Kick
  DB      D       DF                                  K = Kick                DB = Block

 

 

Doing Special and Super Moves:

We are currently working on a guide that will list each individual character's info and moves.  We'll announce to the club
when this becomes available.  In the meantime try to experiment with your favorite characters using the guide below. 
Following this guide will get you 80% of all moves in the game.  Enjoy!
 
Special Move:
 
Do  D-Pad Motion  then  Buttons
 
Super Move:
 
Do  D-Pad Motion 2x  then Buttons    OR
Do  D-Pad Motion 1x  then Buttons (usually 2P or 2K)

 

D-Pad Motion
Buttons
 
 
D, DF, F
P
F, D, DF, F
2P
B, DB, D, DF, F
3P
D, DB, B
K
B, D, DB, B
2K
F, DF, D, DB, B
3K
CB, F   or    CDB, F
 
CD, U   or   CDB, U
 
360
LP+LK
D, D
MP+MK
D, D, D
HP+HK
F, F
 
F, F, F
 
B, B
 
B, B, B
 
B, F
 
B, B, F
 
B, B, F, F
 
D, U
 

 

 

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